快乐,不是做喜欢的事; 快乐,是喜欢自己做的事。

Wednesday, July 11, 2012

Project 3 - Animation Progress



1. Place the bird on the tree.


2. Select the tree component, then go modifier, select Vertex, select Noise,and adjust the X,Y,Z . The Leaves of the tree will slightly move.



3. Auto key, select the vertex of the leaves, and adjust the X,Y,Z of the Noise modifier.


4. The lamp . Select the luster,go modify, Vertex, select the bulbs, then go Noise modifier, and adjust X,Y,Z to make it move left, right and down respectively.





5. Draw a line and camera. Select the camera, go animation, constraint, and path constraint. The camera will move accordingly to the line drawn . Copy the line (instant) and select the camera target to path constraint the 2nd line. So the camera and the target camera will move at the same eye level.



6. Render. Doing Studio and watching Hong Kong drama while rendering  =D



7. Set a new camera facing into the room. The Auto key. Select the sliding doors and curtain to move aside.



8. Also used path constraint for exterior rendering.




9.same.



10. Set camera. Path constraint the ship and move the sun rise.



11. Same as 10. But this is for sunset.







Sunday, June 10, 2012

R-E-N-D-E-R-E-D for Project 2












I-M-P-O-R-T files into 3ds Max

1.Import > Merge > choose the sketch up file to import to 3ds Max.
2.Draw > Daylight.
3. Import > Merge  > 3d models (furniture)
4. Apply materials and try to render.

5. Apply materials to the forms of the building. Render and see the effects.
6. Looking at the indoor shadows =D
7. Render and sees the effect of materials (overall).
8. Apply material to the curtain.
9. Render the building ( Unhide all the selections) to see the overall outcome. =D


10. Sets cameras to the interior.
11. Import furniture.
12. Apply Self Illumination material to the bulbs and draw target lights. 

13. Render the interior without turning on the lights.

14. Render the view when the lights are on. =D 
15. Creating the poetic feeling with dim lights.

16. Set camera in another interior view.
17. Apply self illumination material to the bulbs.
18. Set the target light and turn on.
19. Render and sees the effect.


20. Setting another camera for the 3rd view.
21. No target light is set in this view.
22. Render the view with totally natural lighting. (skylight).


23. The outcome. =D


 24. Satisfy with the interior views. And now going to enhance the exterior views.

25. Import 3d models into this building.
26. Apply materials on it.
27. Set the target lights for the lights.
28. Render and see the effect of lights =D
29. Import trees and 3d horse. To create the feeling of ''life without restriction- rural lifestyle' . 
L-I-F-E    I-N   R-E-T-I-R-E-M-E-N-T




 30. Is time to render everything. =D

 




S-K-E-T-C-H U-P completing the whole building.










 Sketchup - reconfirm every joints of the panels.
                - Draw windows and frames.



Friday, May 4, 2012

R-E-N-D-E-R-E-D





Front Perspective



Left Perspective

Back Perspective


Back Perspective


Showing  Indoor Details